Denizen Script Events


Events are a way to listen to things that happened on your server and respond to them through a script. These usually pair with 'world' script containers.
Learn about how events work in The Beginner's Guide.


Showing 1 out of 399 events...
Nameplayer changes sign
Event Lines player changes sign
player changes <material>
Triggerswhen a player changes a sign.
Generated Examplesafter player changes sign:
after player changes mycelium:
on player changes dead_fire_coral_block:
Has PlayerAlways. - this adds switches 'flagged:<flag name>' + 'permission:<node>', in addition to the '<player>' link.
Contexts<context.location> returns the LocationTag of the sign.
<context.new> returns the new sign text as a ListTag.
<context.old> returns the old sign text as a ListTag.
<context.material> returns the MaterialTag of the sign.
DetermineListTag to change the lines.
CancellableTrue - This adds <context.cancelled> and determine 'cancelled' or 'cancelled:false'
Has LocationTrue - This adds the switches 'in:<area>', 'location_flagged:<flag>', ...
GroupPlayer
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/events/player/PlayerChangesSignScriptEvent.java#L20