Denizen Script Events


Events are a way to listen to things that happened on your server and respond to them through a script. These usually pair with 'world' script containers.
Learn about how events work in The Beginner's Guide.


Showing 1 out of 399 events...
Nameplayer absorbs experience
Event Lines player absorbs experience
Triggerswhen a player is absorbing an experience orb.
Generated Exampleson player absorbs experience:
after player absorbs experience:
Has PlayerAlways. - this adds switches 'flagged:<flag name>' + 'permission:<node>', in addition to the '<player>' link.
Contexts<context.entity> returns the EntityTag of the experience orb.
CancellableTrue - This adds <context.cancelled> and determine 'cancelled' or 'cancelled:false'
Has LocationTrue - This adds the switches 'in:<area>', 'location_flagged:<flag>', ...
GroupPaper
RequiresPaper
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/paper/src/main/java/com/denizenscript/denizen/paper/events/PlayerAbsorbsExperienceScriptEvent.java#L15