|Triggers||when a player, console, or command block/minecart runs a Bukkit command. This happens before
any code of established commands, allowing scripts to 'override' existing commands.
Note that for the sake of the event line, escaping is used, so 'bukkit:plugins' becomes 'bukkit&coplugins'
|Generated Examples||after command:
after command_name command:
|Has Player||when source_type is player. - this adds switches 'flagged:<flag name>' + 'permission:<node>', in addition to the '<player>' link.|
|Determine||"FULFILLED" to tell Bukkit the command was handled.|
|Has Location||True - This adds the switches 'in:<area>', 'location_flagged:<flag>', ...|
|Warning(s)||This event is to override existing commands, and should not be used to create new commands - use a command script instead.|