Denizen Script Events


Events are a way to listen to things that happened on your server and respond to them through a script. These usually pair with 'world' script containers.
Learn about how events work in The Beginner's Guide.


Showing 1 out of 396 events...
Nameitem recipe formed
Event Lines <item> recipe formed
Triggerswhen an item's recipe is correctly formed.
Generated Examplesafter copper_ore recipe formed:
on red_glazed_terracotta recipe formed:
Has PlayerAlways. - this adds switches 'flagged:<flag name>' + 'permission:<node>', in addition to the '<player>' link.
Contexts<context.inventory> returns the InventoryTag of the crafting inventory.
<context.item> returns the ItemTag to be formed in the result slot.
<context.recipe> returns a ListTag of ItemTags in the recipe.
<context.recipe_id> returns the ID of the recipe that was formed.
<context.is_repair> returns an ElementTag(Boolean) of whether the event was triggered by a tool repair operation rather than a crafting recipe.
DetermineItemTag to change the item that is formed in the result slot.
CancellableTrue - This adds <context.cancelled> and determine 'cancelled' or 'cancelled:false'
GroupItem
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/events/item/ItemRecipeFormedScriptEvent.java#L23