Denizen Script Events


Events are a way to listen to things that happened on your server and respond to them through a script. These usually pair with 'world' script containers.
Learn about how events work in The Beginner's Guide.


Showing 1 out of 396 events...
Nameentity tamed
Event Lines entity tamed
<entity> tamed
player tames entity
player tames <entity>
Triggerswhen an entity is tamed.
Generated Exampleson entity tamed:
after player tames entity:
on player tames animal:
after entity tamed:
on player tames entity:
on player tames rabbit:
Has Playerwhen a player is what tamed the entity. - this adds switches 'flagged:<flag name>' + 'permission:<node>', in addition to the '<player>' link.
Contexts<context.entity> returns a EntityTag of the tamed entity.
<context.owner> returns a EntityTag of the owner.
CancellableTrue - This adds <context.cancelled> and determine 'cancelled' or 'cancelled:false'
Has LocationTrue - This adds the switches 'in:<area>', 'location_flagged:<flag>', ...
GroupEntity
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/events/entity/EntityTamesScriptEvent.java#L15