Denizen Script Events


Events are a way to listen to things that happened on your server and respond to them through a script. These usually pair with 'world' script containers.
Learn about how events work in The Beginner's Guide.


Showing 1 out of 399 events...
Nameentity resurrected
Event Lines <entity> resurrected
Triggerswhen an entity dies and is resurrected by a totem.
Generated Exampleson wither_skull resurrected:
after entity resurrected:
Has Playerwhen the entity being resurrected is a player. - this adds switches 'flagged:<flag name>' + 'permission:<node>', in addition to the '<player>' link.
Contexts<context.entity> returns the EntityTag being resurrected.
<context.hand> returns which hand the totem was in during resurrection, if any. Can be either HAND or OFF_HAND. Available only on MC 1.19+.
CancellableTrue - This adds <context.cancelled> and determine 'cancelled' or 'cancelled:false'
Has LocationTrue - This adds the switches 'in:<area>', 'location_flagged:<flag>', ...
GroupEntity
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/events/entity/EntityResurrectScriptEvent.java#L17