Denizen Script Events


Events are a way to listen to things that happened on your server and respond to them through a script. These usually pair with 'world' script containers.
Learn about how events work in The Beginner's Guide.


Showing 1 out of 396 events...
Nameentity picks up item
Event Lines <entity> picks up <item>
<entity> takes <item>
Triggerswhen an entity picks up an item.
Generated Examplesafter entity picks up item:
after entity takes nether_brick_stairs:
on entity picks up salmon_spawn_egg:
on player takes item:
Has Playerwhen the entity picking up the item is a player. - this adds switches 'flagged:<flag name>' + 'permission:<node>', in addition to the '<player>' link.
Has NPCwhen the entity picking up the item is an npc.
Contexts<context.item> returns an ItemTag of the item being picked up.
<context.entity> returns an EntityTag of the item entity being picked up.
<context.pickup_entity> returns an EntityTag of the entity picking up the item.
<context.location> returns a LocationTag of the item's location.
Determine"ITEM:<ItemTag>" to change the item being picked up.
CancellableTrue - This adds <context.cancelled> and determine 'cancelled' or 'cancelled:false'
Has LocationTrue - This adds the switches 'in:<area>', 'location_flagged:<flag>', ...
GroupPlayer
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/events/entity/EntityPicksUpItemScriptEvent.java#L20