Denizen Script Events


Events are a way to listen to things that happened on your server and respond to them through a script. These usually pair with 'world' script containers.
Learn about how events work in The Beginner's Guide.


Showing 1 out of 399 events...
Nameentity loads crossbow
Event Lines <entity> loads crossbow
Triggerswhen a living entity loads a crossbow with a projectile.
Generated Examplesafter entity loads crossbow:
on tropical_fish loads crossbow:
Has Playerwhen the entity is a player. - this adds switches 'flagged:<flag name>' + 'permission:<node>', in addition to the '<player>' link.
Has NPCwhen the entity is an NPC.
Switchescrossbow:<item> to only process the event if the crossbow is a specified item.
Contexts<context.entity> returns the EntityTag that is loading the crossbow.
<context.crossbow> returns the ItemTag of the crossbow.
<context.consumes> returns true if the loading will consume a projectile item, otherwise false.
<context.hand> returns "HAND" or "OFF_HAND" depending on which hand is holding the crossbow item.
Determine"KEEP_ITEM" to keep the projectile item in the shooter's inventory.
CancellableTrue - This adds <context.cancelled> and determine 'cancelled' or 'cancelled:false'
Has LocationTrue - This adds the switches 'in:<area>', 'location_flagged:<flag>', ...
GroupPaper
RequiresPaper
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/paper/src/main/java/com/denizenscript/denizen/paper/events/EntityLoadCrossbowScriptEvent.java#L16