| Name | entity explosion primes |
| Event Lines | <entity> explosion primes |
| Triggers | when an entity decides to explode. |
| Generated Examples | after player explosion primes:
on fish explosion primes: |
| Contexts | <context.entity> returns an EntityTag of the exploding entity.
<context.radius> returns the explosion's radius.
<context.fire> returns whether the explosion will create fire.
|
| Determine | ElementTag(Decimal) to change the explosion radius.
"FIRE:<ElementTag(Boolean)>" to set whether the explosion will produce fire. |
| Cancellable | True - This adds <context.cancelled> and determine 'cancelled' or 'cancelled:false' |
| Has Location | True - This adds the switches 'in:<area>', 'location_flagged:<flag>', ... |
| Group | Entity |
| Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/events/entity/EntityExplosionPrimesScriptEvent.java#L14 |