Denizen Script Events


Events are a way to listen to things that happened on your server and respond to them through a script. These usually pair with 'world' script containers.
Learn about how events work in The Beginner's Guide.


Showing 1 out of 396 events...
Nameentity exits vehicle
Event Lines entity exits vehicle
<entity> exits <entity>
Triggerswhen an entity dismounts from another entity.
Generated Exampleson entity exits vehicle:
after living exits monster:
after vehicle exits projectile:
Has Playerwhen the entity that dismounts the vehicle is a player. - this adds switches 'flagged:<flag name>' + 'permission:<node>', in addition to the '<player>' link.
Has NPCwhen the entity that dismounts the vehicle is an NPC.
Contexts<context.vehicle> returns the EntityTag of the mount vehicle.
<context.entity> returns the EntityTag of the exiting entity.
CancellableTrue - This adds <context.cancelled> and determine 'cancelled' or 'cancelled:false'
Has LocationTrue - This adds the switches 'in:<area>', 'location_flagged:<flag>', ...
GroupEntity
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/events/entity/EntityExitsVehicleScriptEvent.java#L14