Denizen Script Events


Events are a way to listen to things that happened on your server and respond to them through a script. These usually pair with 'world' script containers.
Learn about how events work in The Beginner's Guide.


Showing 1 out of 399 events...
Nameentity despawns
Event Lines <entity> despawns
Triggerswhen an entity despawns permanently from the world. May fire repeatedly for one entity.
Generated Exampleson monster despawns:
on entity despawns:
Has NPCwhen the entity that despawned is an NPC.
Switchescause:<cause> to only process the event when it came from a specified cause.
Contexts<context.entity> returns the entity that despawned.
<context.cause> returns the reason the entity despawned. Can be: DEATH, CHUNK_UNLOAD, CITIZENS, or OTHER
Has LocationTrue - This adds the switches 'in:<area>', 'location_flagged:<flag>', ...
GroupEntity
Warning(s)this event fires very rapidly.
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/events/entity/EntityDespawnScriptEvent.java#L12