Denizen Script Events


Events are a way to listen to things that happened on your server and respond to them through a script. These usually pair with 'world' script containers.
Learn about how events work in The Beginner's Guide.


Showing 1 out of 399 events...
Nameentity changes food level
Event Lines <entity> changes food level
Triggerswhen an entity's food level changes.
Generated Exampleson entity changes food level:
on mob changes food level:
Has Playerwhen the entity that's food level has changed is a player. - this adds switches 'flagged:<flag name>' + 'permission:<node>', in addition to the '<player>' link.
Has NPCwhen the entity that's food level has changed is an NPC.
Switchesitem:<item> to only process the event if it was triggered by an item that matches the specified item.
Contexts<context.entity> returns the EntityTag.
<context.food> returns an ElementTag(Number) of the entity's new food level.
<context.item> returns an ItemTag of the item that triggered the event, if any.
DetermineElementTag(Number) to set the entity's new food level.
CancellableTrue - This adds <context.cancelled> and determine 'cancelled' or 'cancelled:false'
Has LocationTrue - This adds the switches 'in:<area>', 'location_flagged:<flag>', ...
Synonyms (Search Aid)player hunger depletes
GroupEntity
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/events/entity/EntityFoodLevelChangeScriptEvent.java#L16