Denizen Script Events

Events are a way to listen to things that happened on your server and respond to them through a script. These usually pair with 'world' script containers.
Learn about how events work in The Beginner's Guide.

Showing 1 out of 375 events...
Nameentity changes block into block
Event Lines <entity> changes <block> (into <block>)
Triggerswhen an entity changes the material of a block.
Generated Exampleson trident changes nether_brick_wall into block:
on entity changes allium:
Has Playerwhen the entity that changed the block is a player. - this adds switches 'flagged:<flag name>' + 'permission:<node>', in addition to the '<player>' link.
Contexts<context.entity> returns the EntityTag that changed the block.
<context.location> returns the LocationTag of the changed block.
<context.old_material> returns the old material of the block.
<context.new_material> returns the new material of the block.
CancellableTrue - This adds <context.cancelled> and determine 'cancelled' or 'cancelled:false'
Has LocationTrue - This adds the switches 'in:<area>', 'location_flagged:<flag>', ...