|Event Lines||delta time [hourly/minutely/secondly]|
|Triggers||every <count> seconds, minutes, or hours of game calculation time. Default repetitions count of 1.
This is specifically based on the rate of time advancement in the game server,
which is not necessarily equivalent to the real passage of time
(for example, this event may fire slower if the server is lagging).
For real time, see Event:system time.
|Switches||every:<count> to only run the event every *count* times (like "on delta time secondly every:5" for every 5 seconds).|