Denizen Script Events

Events are a way to listen to things that happened on your server and respond to them through a script. These usually pair with 'world' script containers.
Learn about how events work in The Beginner's Guide.

Showing 1 out of 283 events...
Event Linesdelta time [hourly/minutely/secondly]
Triggersevery <count> seconds, minutes, or hours of game calculation time. Default repetitions count of 1.
This is specifically based on the rate of time advancement in the game server,
which is not necessarily equivalent to the real passage of time
(for example, this event may fire slower if the server is lagging).
For real time, see Event:system time.
Switchesevery:<count> to only run the event every *count* times (like "on delta time secondly every:5" for every 5 seconds).
Contexts<context.second> returns the exact delta time since system start.