Denizen Script Events


Events are a way to listen to things that happened on your server and respond to them through a script. These usually pair with 'world' script containers.
Learn about how events work in The Beginner's Guide.


Showing 1 out of 399 events...
Nameblock physics
Event Lines <block> physics
Triggerswhen a block's physics update.
Generated Examplesafter block physics:
after magenta_candle physics:
Switchesadjacent:<block> to only process the event if the block or an immediately adjacent block (up/down/n/e/s/w) matches the LocationTag matcher specified. This can be useful to prevent blocks from breaking.
Contexts<context.location> returns a LocationTag of the block the physics is affecting.
<context.new_material> returns a MaterialTag of what the block is becoming.
CancellableTrue - This adds <context.cancelled> and determine 'cancelled' or 'cancelled:false'
Has LocationTrue - This adds the switches 'in:<area>', 'location_flagged:<flag>', ...
GroupBlock
Warning(s)This event may fire very rapidly.
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/events/block/BlockPhysicsScriptEvent.java#L20