Denizen Script Events


Events are a way to listen to things that happened on your server and respond to them through a script. These usually pair with 'world' script containers.
Learn about how events work in The Beginner's Guide.


Showing 1 out of 396 events...
Nameblock drops item from breaking
Event Lines block drops item from breaking
<block> drops <item> from breaking
Triggerswhen a items drop from a block due to a player breaking the block in survival mode.
Generated Examplesafter block drops item from breaking:
on birch_planks drops deepslate_emerald_ore from breaking:
after dead_horn_coral_block drops item from breaking:
Has PlayerAlways. - this adds switches 'flagged:<flag name>' + 'permission:<node>', in addition to the '<player>' link.
Contexts<context.location> returns the LocationTag the block was broken at.
<context.material> returns the MaterialTag of the block that was broken.
<context.drop_entities> returns a ListTag of EntityTags of type DROPPED_ITEM. To get the list of ItemTags, just tack ".parse[item]" onto this context tag.
CancellableTrue - This adds <context.cancelled> and determine 'cancelled' or 'cancelled:false'
Has LocationTrue - This adds the switches 'in:<area>', 'location_flagged:<flag>', ...
GroupPlayer
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/events/player/BlockDropsItemScriptEvent.java#L19