| Name | Glow |
| Syntax | glow (<entity>|...) ({true}/false/toggle/reset) (for:<player>|...) |
| Short Description | Sets whether an NPC or entity is glowing. |
| Full Description | Sets whether the specified entities glow, defaults to the linked player/NPC if none were specified.
Optionally specify 'for:' with a list of players to fake the entities' glow state for these players. When using 'toggle' with the 'for:' argument, the glow state will be toggled for each player separately. If unspecified, will be set globally. 'for:' players remain tracked even when offline/reconnecting, but are forgotten after server restart. When not using 'for:', the glow is global / on the real entity, which will persist in that entity's data until changed. To reset an entity's fake glow use the 'reset' state. A reset is global by default, use the 'for:' argument to reset specific players. |
| Related Tags | <EntityTag.glowing> Returns whether this entity is glowing.
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| Usage Example | |
| Usage Example | |
| Usage Example | |
| Usage Example | |
| Group | entity |
| Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/scripts/commands/entity/GlowCommand.java#L26 |