| Name | effectlib |
| Syntax | effectlib [type:<effect>] (origin:<entity>/<location>) (target:<entity>/<location>) (for:<player>) (effect_data:<map>) |
| Short Description | Show custom effects using EffectLib |
| Full Description | Displays EffectLib effects.
Specify which effect to display using the 'type:' argument, note that effect names are CASE-SENSITIVE. The origin is the entity/location to play the effect at. If an entity is specified, the effect will follow it. Defaults to the linked player if unspecified. Some effects (such as the 'Line' effect) require an origin and a target, an effect's target can be a location or an entity. If an entity is specified, the effect will follow it. You can optionally use the 'for:' argument to show the effect to one player only. EffectLib effects can take additional data to change how the effect looks/works, you can specify that data in the form of a MapTag using the 'effect_data:' argument. See EffectLib's docs for further information on the available options for each effect: https://reference.elmakers.com/#effectlib Note that this should only be used for displaying EffectLib's advanced effect shapes. For more general particle usage, use playeffect. The effectlib command is ~waitable. Refer to ~waitable. When ~waited for, the command will wait until the effect is done playing. |
| Related Tags | None
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| Usage Example | |
| Usage Example | |
| Usage Example | |
| Group | Depenizen |
| Requires | Depenizen, EffectLib |
| Source | https://github.com/DenizenScript/Depenizen/blob/master/src/main/java/com/denizenscript/depenizen/bukkit/commands/effectlib/EffectLibCommand.java#L40 |