Denizen Script Tags


Tags are always written with a <between these marks>, and are critical to scripts, as the primary way to read data.
Learn about how tags work in The Beginner's Guide.


Showing 1 out of 2425 tags...
Name<EntityTag.attack_cooldown_percent>
ReturnsElementTag(Decimal)
MechanismEntityTag.attack_cooldown_percent
DescriptionReturns the progress of the attack cooldown. 0 means that the attack cooldown has just
started, while 100 means that the attack cooldown has finished.
NOTE: This may not match exactly with the clientside attack cooldown indicator.
Generated Example
- narrate "the decimal value is <player.attack_cooldown_percent>"
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L2870