Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 625 mechanisms...
Nametime
ObjectWorldTag
InputElementTag(Number)
Related Tags<WorldTag.time> Returns the relative in-game time of this world.
DescriptionSets the relative in-game time on the server.
Generated Example
- adjust <player.location.world> time:4
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/WorldTag.java#L1288