Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 625 mechanisms...
Namespawner_type
ObjectItemTag
InputEntityTag
Related Tags<ItemTag.spawner_type> (Property) The entity type a spawner item will spawn, if any. (...)
Description(Property) The entity type a spawner item will spawn, if any.
For the mechanism: provide no input to unset the type.
Note that the type can only be unset on 1.20 and above.
Generated Example
- adjust <player.item_in_hand> spawner_type:<player>
GroupProperties
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/item/ItemSpawnerType.java#L14